After a couple of false starts, I have made my first decent head model in
Wings3d. Now I want to give it a good but simple texture. I have had
difficulty especially with the eyes. Right now they are modelled as one
piece, with a "bump" for the iris and lens and a hole for the pupil. I
think I will have to model a lens, is this what is usually done? I'm not
looking for photorealism, just sort of real-ish from 20 feet or something
:)
Will I have to resort to making a uv-map for the different flesh tones? Is
there a place I can find some to look at? I don't know how to remove
shadows from an image to get the diffuse pigment from a face.
I'm also at a loss on the "whites" of the eyes. They either look glowing or
plastic when I fiddle with the texture.
Also feedback about the modelling/proportions would be great.
If there's interest I can post the mesh for others to play around with, it
would be cc-attrib-share-alike.
-Stefan
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